I love to see my ideas come to life. I constantly challenge myself to create tools and assets that are simple and easy to use whilst prototyping, that also offer in-depth editor features allowing developers the ability to fine tune the assets for a games release. While producing my own mechanic prototypes and games, I have created a library of my own tools and assets using C# for Unity 3D. All assets have been designed to be interconnected while also being their own individual asset solutions. Some of these tools are available on the Unity Asset Store: Audio Controller, Camera Controller, Character Controller and Platform Controller:
Each asset has been designed to be a 'drag and drop' or 'plug and play' style asset, with a heavy emphasis on developer customisation. They are easy to pick up and use, while being easily expandable and robust in their API feature sets.