I love to see my ideas come to life. I constantly challenge myself to create tools and assets that are simple and easy to use whilst prototyping, that also offer in-depth editor features allowing developers the ability to fine tune the assets for a games release. While producing my own mechanic prototypes and games, I have created a library of my own tools and assets using C# for Unity 3D. All assets have been designed to be interconnected while also being their own individual asset solutions. These tools are available to download and use via the Unity Asset Store. (Note, Input Event System comes bundled with both the camera controller and character controller assets & Folder System is pending release)
Each asset has been designed to be a 'drag and drop' or 'plug and play' style asset, with a heavy emphasis on developer customisation. They are easy to pick up and use, while being easily expandable and robust in their API feature sets.