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Mechinus

A 2.5D puzzle-platforming adventure set in a mechanical ecosystem.

During my time at Huey Games, I worked as a 3D Artist creating game ready assets for Mechinus. For the game, I created three 3D models from concept art: Water Parasite Flora, Scrapbot and the Mechinus Logo. Each model is a mid-poly asset, with details added via the texture maps. The models were created in Blender and textured in substance painter with some of the texture designes created in Affinity Designer.

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