top of page


Light of Hope: The Redeemer
Light of Hope (LoH) is a 3D puzzle-platformer being developed solo by me (Gaskellgames), and is currently in early development.
Game Origins
Light of Hope (LoH) started out as a 2D concept minigame created in java using processing (IDE), before progressing to a 3D tech test created in C# using unity and rider (IDE).
Concept (2D Minigame)
The 2D concept was inspired by small-scoped flash games. The aim of the minigame is to collect G-Coins that are scattered throughout a spaceship, via basic environment platforming. The player tries to collect as many score bubbles as possible while avoiding dangerous robot enemies.
bottom of page









