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Home: Welcome
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Portfolio website of Michael Gaskell: Graphic Designer, 3D Artist and Games Programmer

Do also see my profiles on the below externally hosted sites:


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I am a graphic designer, 3D Artist and games programmer. You can see a sample of my prototype games and mechanics during my time at university here and see a selection of my personal art projects hereYou can contact with me via my social media pages or via the contact page here on the website.


I am nearing the end of my degree in computer game technology (BSc) at Manchester Metropolitan University. I am working towards a high first class honors, with an average mark of 87.6% across all modules:

  • Computer System Fundamentals

  • Programming (Java)

  • Introduction to Web Design & Development (HTML5, CSS3, JavaScript & PHP)

  • Computer Game Fundamentals (Lua & C#)

  • Algorithms and Data Structures (C++)

  • Computer Games Design (C#)

  • Computer Graphics (C++)

  • Professional Development (C#)

  • Advanced Computer Graphics (C++)

  • Advanced Games Development (C#)

Throughout my time at university I have developed a proficiency in C# and C++, while also gaining a solid understanding of both Unity and Unreal Engine 5. My studies have complemented my 3D art skills in modelling, rigging and texturing.

Home: About

Unity Assets

I love to see my ideas come to life, and constantly challenge myself to create tools and assets that can make the level design process more stream lined. While producing my own prototypes and games, I have built up a library of my own tools and assets using C# for Unity 3D. These have all been designed to be interconnected to one another while also being their own individual asset solutions:

Moving Platforms 3D
Camera Controller 3D
Character Controller 3D

Each asset has been designed to be 'drag and drop' or 'plug and play' style assets. They are easy to pick up and use, while being easily expandable and robust in their API feture sets. You can pick up each of the assets from the Unity Asset Store using the link below!

Home: Unity Assets
Home: 3D Art

3D Art: Modelling, Rigging & Texturing

I have a passion for 3D art and have game industry experience in 3D modelling, Rigging and Texturing. My main experience is hard surface modelling for vehicles and environment props. I am proficient in Blender, Adobe Substance Suite and Serif Affinity Suite. I also have experience in Maya, 3DS Max and Adobe Creative Suite. I mainly work in a mid-poly workflow for both Unity and Unreal Engine 5, but can also work in a high-to-low-poly baked workflow if it better suits a project.