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Gaskellgames

Portfolio website of Michael Gaskell: Graphic Designer, 3D Artist and Games Programmer

Do also see my profiles on the below externally hosted sites:

Home: Welcome

About

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I am a graphic designer, 3D Artist and games programmer. I am currently at Manchester Metropolitan University studying for a degree in computer game technology (BSc). You can see a sample of my work from my time so far at university here and also see a selection of personal projects hereYou can contact with me either via my social media, using the links in the header and footer, or via the contact page.

 

At university, I currently have an average mark of 87.6% (high first class) accross all of my modules across years 1, 2 and 3:

  • Computer System Fundamentals

  • Programming (Java)

  • Introduction to Web Design & Development (HTML5, CSS3, JavaScript & PHP)

  • Computer Game Fundamentals (Lua & C#)

  • Algorithms and Data Structures (C++)

  • Computer Games Design (C#)

  • Computer Graphics (C++)

  • Professional Development (C#)

  • Advanced Computer Graphics (C++)

  • Advanced Games Development (C#)

Throughout my time at university I have developed a proficiency in C# and C++, while also gaining a solid understanding of both Unity and Unreal Engine 5. My studies have complemented my 3D art skills in modelling, rigging and texturing.

Home: About
Home: 3D Art

3D Art: Modelling, Rigging & Texturing

The Redeemer:

I have a passion for 3D art and have game industry experience in 3D modelling, Rigging and Texturing. My main experience is hard surface modelling for vehicles and environment props. I am proficient in Blender, Adobe Substance Suite and Serif Affinity Suite. I also have experience in Maya, 3DS Max and Adobe Creative Suite. I mainly work in a mid-poly workflow for both Unity and Unreal Engine 5, but can also work in a high-to-low-poly baked workflow if it better suits a project.

Some of my most successful personal projects have come from creating vehicle and trailer models from the ground up for the game: 'snowrunner' in the form of free to access mods. My most popular mod has gained over 1.3 million subscribers. Each mod can be used in-game via mod.io integration. Models range from small accessory items, to whole trucks and trailers. The vehicles contain modular componants so that the user can customise the bumpers, trim, accessory options and more.

I have also researched the use of PBR textures in games in order to implement Ray-Tracing. My research led to the creation of my own resource packs for minecraft's bedrock edition. Since Minecraft's 8th December 2020 update (v1.16) added the functionality for Ray-Traced lighting effects in game for PC bedrock edition players, but did not include any resource packs that would make use of the feature. NVidia, who produce the RTX series graphics cards for PC's, created a guide on how to create your own packs which can be found here.

Unity Assets