I am a graphic designer, 3D Artist and games programmer. I am currently at Manchester Metropolitan University studying for a degree in computer game technology (Bsc). You can see a sample of my work from my time so far at university here and also see a selection of personal projects here. You can contact with me either via my social media, using the links in the header and footer, or via the contact page.
At university, I currently have an average mark of 89.5% (high first class) accross all of my modules for years 1 and 2:
Computer System Fundamentals
Introduction to Web Design & Development
Computer Game Fundamentals
Algorithms and Data Structures
Computer Games Design
Throughout my studies I have developed a proficiency in C# while also gaining a solid understanding of Unity as the Game Engine of choice. My work at university is complemented by my skills in Blender (3D software), Substance painter (Texturing software) and Affinity Designer (Graphic design software).
As part of my studies in first and second year of university, I created a number of small demo/prototype scale games based around a specific mechanic or theme. Each of the prototypes have been made using Unity and C#, the mini-game 'Light of Hope' was designed and implemented in Processing using Java and the mini-game 'Retro 8-bit maze' was was built using the Lua language in Tic-80. Finally, Forsaken Realms is a work-in-progress group project created in Unity using C# with all game assets being created in Blender.
A preview and/or download of each of my demos/prototypes can be found using the links below:
3D Modelling, Rigging & Texturing
I have a passion for 3D art, and have game industry experience in 3D modelling, Rigging and Texturing. My main experience is in Blender, Substance Painter and Affinity Designer.
My most successful personal projects have come from creating vehicle mods for the game: 'snowrunner', with my most popular mod gaining over 1 million subscribers. Each mod can be used in-game via mod.io. Each of these mods have been modelled, rigged and textured from scratch by me as well as coded to fit into the vanilla game's balance.
I have also researched the use of PBR textures in games in order to implement Ray-Tracing. My research led to the creation of my own resource pack for minecraft's bedrock edition. Since Minecraft's 8th December 2020 update (v1.16) added the functionality for Ray-Traced lighting effects in game for PC bedrock edition players, but did not include any resource packs that would make use of the feature. NVidia, who produce the RTX series graphics cards for PC's, have created a guide on how to create your own pack here.