top of page
Gaskellgames wireframe (banner).png


Portfolio website of Michael Gaskell: Graphic Designer, 3D Artist and Games Programmer

Do also see my profiles on the below externally hosted sites:

Home: Welcome


Gaskell games Logo.png

I am a graphic designer, 3D Artist and games programmer. I am currently at Manchester Metropolitan University studying for a degree in computer game technology (Bsc). You can see a sample of my work from my time so far at university here and also see a selection of personal projects hereYou can contact with me either via my social media, using the links in the header and footer, or via the contact page.


At university, I currently have an average mark of 89.5% (high first class) accross all of my modules for years 1 and 2:

  • Computer System Fundamentals

  • Programming

  • Introduction to Web Design & Development

  • Computer Game Fundamentals

  • Algorithms and Data Structures

  • Computer Games Design

  • Computer Graphics

  • Professional Development

Throughout my time at university I have developed a proficiency in C# and C++, while also gaining a solid understanding of both Unity and Unreal Engine 5. My studies have complemented my skills in Blender (3D software), Maya (3D software), Substance Painter (Texturing software) and Affinity Designer (Graphic design software).

Home: About
Home: 3D Modelling

3D Modelling, Rigging & Texturing

I have a passion for 3D art, and have game industry experience in 3D modelling, Rigging and Texturing. My main experience is building vehicles, trailers and environment props from the ground up in Blender, using Maya to rig the assets and using Substance Painter and Affinity Designer for texturing. This process is using Unity URP and/or an equlvelent PBR workflow.


Some of my most successful personal projects have come from creating vehicle and trailer models from the ground up, which I have then added into the game: 'snowrunner' as free to access mods. My most popular mod has gained over 1.2 million subscribers. Each mod can be used in-game via


I have also researched the use of PBR textures in games in order to implement Ray-Tracing. My research led to the creation of my own resource packs for minecraft's bedrock edition. Since Minecraft's 8th December 2020 update (v1.16) added the functionality for Ray-Traced lighting effects in game for PC bedrock edition players, but did not include any resource packs that would make use of the feature. NVidia, who produce the RTX series graphics cards for PC's, created a guide on how to create your own packs which can be found here.

Unity Assets

movingPlatforms3D_Gaskellgames (1950x1300)

I love to see my ideas come to life, and constantly challenge myself to create tools and assets that can make programming more stream lined. While producing my own prototypes and games, I have built up a library of my own tools and assets using C# for Unity 3D. These have all been used in my Uni projects and one of these is even available to buy through the Unity Asset Store! A preview of my unity store asset can be found using the link below:

Home: Unity Assets

Uni Projects

Light of Hope (background)

As part of my studies in first and second year of university, I have created a number of small demo/prototype scale games based around a specific mechanic or theme. Forsaken Realms is a work-in-progress group project created in Unity using C# with all game assets being created in Blender. Each of the prototypes were made using Unity and C# each within the timeframe of a single week, the mini-game 'Light of Hope' was designed and implemented in Processing using Java and the mini-game 'Retro 8-bit maze' was was built using the Lua language in Tic-80.


A preview and/or download of each of my demos/prototypes can be found using the links below:

Home: Uni Projects
bottom of page